Pablo Toscano was born in Buenos Aires in 1974. Since he was very young he was interested in design, architecture and computers.

At the end of the 80s, Pablo discovers on his older brother’s PC, a 3D model of the Discovery space shuttle. From that moment, all his efforts will be to try to learn everything he can about the creation and realization of 3D.

Pablo, studied a course of Computer Design (1994, ORT Argentina), a course in 3D (1998, New School) other 3D animation (2002, Image Campus) implementation and finally a animation course at the prestigious school of animation, Animation Mentor (2010).

His first contact with the production of video games began in Argentina working in the 3D department Later, in 2003 and already established in Canada, Pablo entered as responsible for developing the 3D area, a young Canadian company called Frima Studio, currently with more than 400 people and which Pablo was the second employee of the company. Counting on several productions both for television and for the video game industry. Pablo could participate in the television series Let’s Play for the BBC, developing a game on -line to the website of the film Harry Potter and the Prisoner of Azkaban, a game for Cartoon Network’s Mucha Lucha website and many other productions more.

In 2005, taking advantage of an opening of a Ubisoft Studio in Quebec City, Pablo decides to join this company in the position of head of animation team. Among his realizations, we find titles like Rainbow Six (Critical hour) and Splinter Cell (Double Agent) for the XBOX console. Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios) for DS (Nintendo) and Sony PSP consoles, ending 2007 with the production of the game Cranium Kabookii for Nintendo Wii.

In 2008, Pablo was appointed Technical Animation Director. He will fulfill this role in the production of the Wii version of the game Prince of Persia Forgotten Sands and the BrotherHood, 3, Black Flag and the acclaimed Syndicate license Ubisoft, Assassin’s Creed versions.

Currently, Pablo is working on a project for Ubisoft that has not been announced, in addition to serving as a teacher in the public service training center in Limoilou.

You can check out Pablo’s latest participation at Microsoft’s “LATINOS IN GAMING” during the Game Developers Conference in San Francisco 2016.