Rocket Fist is an arena game with crazy robots in chaotic rocket fist battles developed by Brazilian team composed by Daniel SND and Thiago Adamo, and published by Canadian company Amnia Interactive.

Aim against your frenemies and prove your dexterity by killing each other with rocket propelled fists in this frenetic mix of dodgeball and billiards!

You can hold one Rocket Fist at a time and you only get one shot to throw your punch before having to run, hide and dodge to pick it back up! Just like in dodgeball, but with way more rockets! When you’re running away you can ninja dash around the arena, and if you’re feeling lucky you can try dash-bumping your friends in their faces to steal their rocket!

Easy to learn, hard to master, Rocket Fist’s quick rounds will keep you coming back for more. It’s the perfect game to bring out when your friends are over and in need of some explosive action!

Rocket Fist is a passion project of Daniel Snd, a brazilian game developer. The project was born as a little test on how a local multiplayer game would work in a PlayStation Vita with one player holding each side of the device. As the game was playtested with several friends and classmates it was clear that it was something special and engaging.

In February 2015 the game went from a graybox test to an actual long-term project, self-imposing a No-Zero-Days work-ethic, Daniel started to develop the game in his off-hours updating a daily devlog with the tasks executed that day. Thiago Adamo joined the project in march being the composer and sound designer, besides giving suggestions and offering support in other areas whenever he can.

The game has since been constantly updated based on feedback gathered online and at live playtests. Besides the local multiplayer mode the game now also features a single player campaign and an Online Multiplayer mode exclusive to the Steam version.

The game is now available on Steam (Windows / Mac / Linux) and it’s coming to Wii U / Xbox One/ PS4

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